Talks
A selection of the talks I've given:
Large Code Bases, SI 2017
Building a Pipeline, Sega CoderCon 2015
From AAA to Indie: Graphics R&D, TP CG 2013
Fast Generation of Directional Occlusion Volumes, Siggraph 2012
Inside GlassBox, GDC 2012
Rapid Mesh Simplification, HPG 2011
Video Games (Behind the Scenes), University of Auckland 2010
A Future of Gaming, Game Developer Roundtable, I3D 2008
Spore Technical Sketches, Siggraph 2007
Content Creation in Spore, CS448: Virtual Worlds, Stanford 2007
Swarm, Procedural Content Workshop, EARS 2005
Shipping Sims 2, GameTech 2004