Papers & Reports

"Rapid Simplification of Multi-Attribute Meshes"

A. Willmott,

High Performance Graphics, August 2011.

"Player-Driven Procedural Texturing", "Creating Spherical Worlds", "Fast Object Distribution", "Rigblocks: Player-Deformable Objects"

A. Willmott et al.,

ACM SIGGRAPH, August 2007.

"Hierarchical Face Clustering on Polygonal Surfaces" 

M. Garland, A. Willmott, P. Heckbert, 

ACM Symposium on Interactive 3D Graphics, March 2001.

"Hierarchical Radiosity with Multiresolution Meshes" 

A. Willmott, 

PhD dissertation. CMU Technical Report CMU-CS-00-166, 2000.

"Face Cluster Radiosity"

A. Willmott, P. Heckbert, M. Garland, 

 Eurographics Workshop on Rendering, 1999.

"An Empirical Comparison of Progressive and Wavelet Radiosity" 

A. Willmott, P. Heckbert, 

Eurographics Workshop on Rendering, 1997.