From AAA to Indie: Graphics R & D

This is a keynote I gave at "Theory and Practice of Computer Graphics 2013", held at the University of Bath in the UK.  My aim was to give some insight into graphics R&D both on a AAA game (SimCity) and on a small Indie title (our early work at JellyGrade). 

The SimCity topics covered include:

And on the Jellygrade side:

Materials: