Talks
A selection of the talks I've given:
Large Code Bases
, SI 2017
Building a Pipeline,
Sega CoderCon 2015
From AAA to Indie: Graphics R&D
, TP CG 2013
Fast Generation of Directional Occlusion Volumes
, Siggraph 2012
Inside GlassBox
, GDC 2012
Rapid Mesh Simplification
, HPG 2011
Video Games (Behind the Scenes)
, University of Auckland 2010
A Future of Gaming
, Game Developer Roundtable, I3D 2008
Spore Technical Sketches
, Siggraph 2007
Content Creation in Spore
,
CS448: Virtual Worlds, Stanford 2007
Swarm
, Procedural Content Workshop, EARS 2005
Shipping Sims 2
, GameTech 2004
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