SIGGRAPH 2007 Maxis Sketches
Below are the materials for the four sketches we gave at SIGGRAPH 2007, based on work for the videogame Spore.
| Player-Driven Procedural Texturing Henry Goffin, Grue, Chris Hecker, Ocean Quigley, Shalin Shodhan, Andrew Willmott A description of our procedural paint systems. Abstract (4.7 MB) Slides (3.5 MB) |
| Creating Spherical Worlds Kate Compton, James Grieve, Ed Goldman, Ocean Quigley, Christian Stratton, Eric Todd, Andrew Willmott How we go about generating spherical planets. Abstract (1.6 MB) Slides (2.4 MB) |
| Fast Object Distribution Andrew Willmott How to quickly distribute objects with attribute variation in a pseudo-random manner. Abstract (192 KB) Slides (1.4 MB) Incremental Halton Code Example |
| Rigblocks: Player-Deformable Objects The basic building blocks of our editors. Lydia Choy, Ryan Ingram, Ocean Quigley, Brian Sharp, Andrew Willmott Abstract (540 KB) Slides (2.5 MB) |