"Rapid Simplification of Multi-Attribute Meshes" "Player-Driven Procedural Texturing", "Creating Spherical Worlds", "Fast Object Distribution", "Rigblocks: Player-Deformable Objects" A. Willmott et al., "Hierarchical Face Clustering on Polygonal Surfaces" "Hierarchical Radiosity with Multiresolution Meshes" "Face Cluster Radiosity", "An Empirical Comparison of Progressive and Wavelet Radiosity" |